The ability to play each game in succession really shows the great progress the series made in graphics, story depth and weapon choices. It’s the same kind of joy we all get out of playing a game of “Pac-Man” or “Frogger.” Weak graphics and simple game play in early versions of “Command and Conquer” take a back seat to their nostalgic amusement. There are also five follow-up campaigns after you conquer the main campaign. The game does have nine subfactions and a slew of soldier, vehicle and weapon upgrades to add some diversity, but the choice of weapons still seems limited.Įach of the main factions has its own campaign with three different storylines. With only three main factions, the game lacks the replayability factor during skirmishes, a quick battle game setting. In the latest installment, “Generals Zero Hour,” players can choose one of three factions: USA, China or a group of terrorists called the GLA. The basis of these games is simple – defend your allies and destroy enemies using attack dogs, soldiers, tanks, airplanes or an array of chemical and nuclear weapons. Included are 12 games spanning from the pioneering RTS original “Command and Conquer” released in 1995 to “Command and Conquer: Generals Zero Hour,” released in late 2003. You get nearly every game and expansion pack in the “Command and Conquer” series on one disc. If you prefer nuclear weapons over arrows to achieve world domination, use your best strategy in “Command and Conquer: The First Decade.” After six hours of game play, I know there are many weeks of gaming before completion. It took me a couple of hours just to learn all of the basics in the very informative tutorial. I usually don’t enjoy turn-based games, but this one’s pace is quick, and the superior RTS portion eclipsed my turn-based grievance.īe prepared to log some hefty hours on this game. If you’re a fan of either type of game, you’ll love this one. Strategy is key in this game, which combines both RTS play, where you are playing in “real time,” and turn-based gaming, where you take turns that represent a certain amount of time. The geography and re-creation of the battles are so realistic that The History Channel uses the same graphics engine to animate important conflicts for the show “Decisive Battles.” Gamers can zoom in to get a high-detailed view of an individual battle, or zoom out to get a bird’s-eye view of the armies’ movements on the battlefield. These battlefields are the best I’ve seen in any PC or console game, compliments of a new 3-D graphics engine that allows you to control up to 10,000 soldiers at once. Your family must build towns, manage cities, and control legions of Roman warriors on some of the most spectacular and realistic virtual battlefields. Choose either the Julii, who fight the Gauls and Germania to the north, the Bruti, who expand the empire to the southeast or the Scipii, who battle with the Carthage to the southwest. In this third game in the series, you must lead one of three families to defend and expand the Roman Empire, and ultimately conquer the entire world. The newest game from the “Total War” series buries all previous RTS games, and I come to praise “Rome: Total War Gold Edition.” Friends, gamers, real-time strategy (RTS) men, lend me your ear.
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