Lunar Magic, AddMusic, Sprite Tool, Block Tool, Asar. The tools available make editing levels and things much easier than they would be otherwise. The engine is pretty dependable, and very well documented.Ģ. The advantages of doing this (over hacking another game or trying it homebrew would be):ġ. you could probably make a decent one using Super Mario World as a base and using things like custom level, player and enemy ExGFX and music and whatever else. Well, I haven't played any of the Shantae games, but based on what I remember of them. The general opinion, one that I certainly share, is both that such things are when the lawyers come calling and having to point out that such things kind of have to become a consultants rates (the going rates for reverse engineer capable of working in old embedded/industrial chips are not quite the "have a few rounds on me" sums that people tend to have in mind). Also you will need to figure out what the save type the emulator thinks it is using and, accuracy depending, a safe/reliable way to read and write to your hypothetical save chip - and being some jumping off points.ĭonations for hacks is a subject covered elsewhere. Works better if it is basic unlocks, high scores and the like but the principle is no different for a big RPG style setup. You figure out what data you need to save and where it is in memory, find a way to grab said data and then find a way to restore it. It is by no means an insurmountable hack without either of those. The main times this comes about are either a) when the game had a save in beta/another region and was otherwise left in code but the final game lacked the save so it is so much unlocking or b) when the system itself has pretty trivial save system, I can not say I am all that familiar with SNES save protocol but I do know it is not the more basic things as might have been seen on the GB/GBC or something like that. If you want to make a game that looks, sounds and plays like it could have been a lost SNES game but is otherwise coded using modern languages and tools then fantastic - loads of people love the SNES aesthetics and feel. If you are doing this mainly to get a game to play then I would not suggest going forward, if you are doing this mainly as a way to learn assembly then maybe if you know it is the sort of thing that will keep your interest on the subject. Altering an existing closed source/no source game is usually considered a backwards way of going about things, though with the state of SNES homebrew development (basically ASM or nothing) it is not necessarily the worst option.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |